![]() ![]() To make a node appear in the Dope Sheet without having its properties panel open, select the dope sheet checkbox in the bottom of the Node tab of the node's properties panel. If you can’t see a node in the list, try opening its properties panel. In the Dope Sheet, you can see the following:Ĭlick through the hierarchy view to see your nodes and a hierarchical list of animated controls. If you can’t see the tab, right-click the Node Graph title bar and select Windows > Dope Sheet. To show the Dope Sheet, click the Dope Sheet tab. You can also use it to reposition, trim, and slip Read nodes and certain Time nodes.Īlso see Using the Curve Editor. The Dope Sheet gives you access to all the keyframes you’ve created and provides an easy way of editing them. For more information on how to do so, see Editing Clips in the Dope Sheet and Using the Curve Editor. However, as the animation grows more complex, you may find it easier to edit the animation by manipulating its keyframes directly. You can add key frames, delete key frames, and even adjust the interpolation between key frames without ever looking at the Dope Sheet or Curve Editor. The Curve Editor allows you to adjust keyframes and the interpolation between them. The Dope Sheet provides an easy way to edit keyframes as well as reposition, trim, and slip clips. Animated Parameters in the Dope Sheet and the Curve EditorĪs you add keyframes to a parameter, Nuke automatically both adds markers to the Dope Sheet for them and plots a curve on its Curve Editor panel. Your Bezier shape’s translate value now changes when the Tracker value is changed. The expression fields update with the appropriate expression syntax. Select which tracks you want to use by checking the track boxes. Select the Tracker node you want to use in the tracker node dropdown and in the link to dropdown, select whether you want to link to the position of the track or the translate values of it. On the Transform tab of the RotoPaint node’s control panel, click on the translate animation menu. For example, to link the translate control of the RotoPaint node with a Tracker node, do the following: 1.Ĭreate the Tracker node you want to link to. You can link any controls with others by using expressions (see Expressions), but you can also quickly and easily link with the Tracker node using the Link to option in the Animation menu. Nuke removes all key frames from the parameter, and sets the static value to match that of the current frame. Select No animation from the dropdown menu. To delete all key frames from a parameter: 1. ![]() Select Delete key from the dropdown menu. Notice that the scrub bar indicates key frames with a blue mark. Use the Viewer’s next edit/keyframe and previous edit/keyframe buttons to navigate to the keyframe that you want to remove. Use the Viewer’s scrubber to preview the result. ![]() The moment you change the value, Nuke creates a keyframe. Navigate to the next frame where you want to place a key.Įdit the parameter’s value using the input field, regular slider, or color slider. To do so, right-click on a node's properties panel and select Set key on all knobs. You can also set a key for all the controls in a node. Nuke switches to autokey mode: when you change the parameters value at another frame, it automatically inserts another keyframe for you. The parameter’s input field turns blue, indicating that a keyframe has been inserted. Use a Viewer to navigate to a frame where you want to place a key.Ĭlick the animation button next to the parameter you want to animate. The Animation menu allows you to set key frames, delete keys, and perform other editing operations on the curves for animated parameters. You can animate most of Nuke’s parameters in this manner. You do so by setting keyframes (frames at which you explicitly define a value) and allowing Nuke to interpolate the values in between. Animated Parameters in the Dope Sheet and the Curve EditorĪnimating a parameter refers to changing its value over time. ![]()
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